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Ian Wagner
Ian Wagner

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Posted - 2003.11.03 21:20:00 - [1]

The current mines are used solely for lag, given the distance they are usually set fron the expected jump-in point. It would be nice if smarter FoF mines existed that would be able to recognize Alliance members (tack that onto the alliance tools wishlist pls Rolling Eyes )

I'd also vote for a temporary removal of mines until the lag issue is resolved, as otherwise you run into the problem of reimbursing everyone who has an original BP or BPc they paid for, and comping them for any research time they put into them....

Quote:
if you are wondering why we jumped 2 a different location I'll take a wild guess and say a certain GM moved the jumpin (I guess thats OK since thanks to that move no-one lost their ships), it was really frustrating getting all the way up to Venal, producing 2 great opposing fleets and then getting a nerfed jumpin.


If this is what occured than a dangerous precedent has been set, one that should worry pirate's more than regional defenders such as the NVA. Apparently, now it's acceptable to petition for a new jump-in point if you don't want to risk losing your ship(s), wonderful news for Sarum Prime. They should have a pop-up when you activate the gate "Do you want to avoid the pirate gankfest on the other side?" with a yes/no option...
Ian Wagner
Ian Wagner
Amarr
Viziam

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.03 21:20:00 - [2]

The current mines are used solely for lag, given the distance they are usually set fron the expected jump-in point. It would be nice if smarter FoF mines existed that would be able to recognize Alliance members (tack that onto the alliance tools wishlist pls Rolling Eyes )

I'd also vote for a temporary removal of mines until the lag issue is resolved, as otherwise you run into the problem of reimbursing everyone who has an original BP or BPc they paid for, and comping them for any research time they put into them....

Quote:
if you are wondering why we jumped 2 a different location I'll take a wild guess and say a certain GM moved the jumpin (I guess thats OK since thanks to that move no-one lost their ships), it was really frustrating getting all the way up to Venal, producing 2 great opposing fleets and then getting a nerfed jumpin.


If this is what occured than a dangerous precedent has been set, one that should worry pirate's more than regional defenders such as the NVA. Apparently, now it's acceptable to petition for a new jump-in point if you don't want to risk losing your ship(s), wonderful news for Sarum Prime. They should have a pop-up when you activate the gate "Do you want to avoid the pirate gankfest on the other side?" with a yes/no option...
   
 
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